It drives me nuts that game makers for PC games and such do not allow cheats. Why do they care? I love SimCity games and such, but I like to create, not balance budgets and such. If there is a cheat, it is often cumbersome and not useable, drives me crazy. Playing others on the Internet, I hate cheaters, but against the PC, who cares.
I wanted to buy that new Settlers game, but no cheats and some trainer you have to download off a cheat site.
Just gripin' about it.
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Lo, there I see my mother, my sisters, my brothers Lo, there I see the line of my people back to the beginning Lo, they call to me, they bid me take my place among them In the halls of Valhalla, where the brave may live...forever
Cuz they're twisted sadistic ubergeeks... Remember, they are the same ones who create the AI that is supposedly on par with the human player but doesn't have to deal with the inefficiency of the human brain and strategy that results...
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It seems to me the only thing you've learned is that Caesar is a "salad dressing dude."
On simulations like SimCity and the like, I like to be able to just create and design an ideal city or some such and do not care for the actual game pleay at all. I have the Sims 2, don't like the sim at all, playing a game where you have to actually pee is annoying, but I love the ability to design and build in it, the cheats are handy for that.
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Lo, there I see my mother, my sisters, my brothers Lo, there I see the line of my people back to the beginning Lo, they call to me, they bid me take my place among them In the halls of Valhalla, where the brave may live...forever
Lo, there I see my mother, my sisters, my brothers Lo, there I see the line of my people back to the beginning Lo, they call to me, they bid me take my place among them In the halls of Valhalla, where the brave may live...forever
My experience has been that they almost always put cheats in for testing the game, but they may or may not turn them on when they release the game. And believe me, it's a tremendous help to be able to cheat when testing. Say, for instance, that there's a bug they fixed on level 10. It's nice to be able to skip to that level and check to see if it's actually fixed rather than play through levels 1-9 just to check.
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If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. May your chains sit lightly upon you, and may posterity forget that you were our countrymen! - Samuel Adams
Having done game test on a turn-based strategy game, you don't want to have to play and replay every scenario every time you tweak a level, seeing as how there can be hundreds of levels. Many games take hundreds of hours to play through... and so... you have to cheat to test the game's "finale".
Cheats allow a tester to go in as though he were a really good player instantly and play through harder levels.
--Ray
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I'm not slow; I'm special. (Don't take it personally, everyone finds me offensive. Yet somehow I manage to live with myself.)
No, that is what you techno geek tester / developers want all us consumers to think...
Cheats are really for people like me who get frustrated at not being able to get past the AI opponent (even though set on easy mode) and it's overwhelming spontaneously spawned cities / armies so turns the cheat code on to go and destroy their army and cities with a single farmer / settler...
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It seems to me the only thing you've learned is that Caesar is a "salad dressing dude."
I'm with Rayb on this. Playing a game is a matter of meeting an interesting challenge. If all you're interested in is making something move on the screen to follow the way you move the controls, there's a lot of ways to make that happen without creating a game.
If it's not an interesting challenge, I won't play. If I can cheat, it's not an interesting challenge.